Il dietro le quinte di The Last Artifact

Il viaggio
Valar e Aglaée nell'osservatorio, sotto un cielo di astri
Skytale presents:
The Last Artifact

“Live the The Last Artifact experience.”

5 islands torn from the mainland. An endless storm. One last crew sent into the skies of Maska.

Vedi il gameplay Scroll down ⌄
Animatica del trailer, shot 16

The Last Artifact is an adventure game. You play Valar, the King's Claw, sent into a sea of clouds to save a land that magic has torn apart. A story of destiny, doubt and sacrifice, told across 5 flying islands and a world hidden behind the real one.

Il teatro dell'avventura

The region of Maska

The duchy of Maska and the lands torn apart by the Cataclysm: forests, Moon mountains, rivers and villages that Valar crosses from one floating island to the next.

Mappa della regione di Maska, il ducato e le terre del Cataclisma
Mappa del ducato di Maska
Il Tessitore di Sogni al centro del mondo, sul suo pilastro, circondato dalle isole sospese, pixel art
La cosmologia

A world woven from magic

Una Lettrice, sacerdotessa cieca, legge l'impronta astrale di un paria

The kingdom of Luzmo lives under the gaze of a single god, the Dream Weaver. At birth, every soul receives an astral imprint that sets its place in the Great Constellation. Only the Readers, blind priestesses, can read it and ink it onto the skin. But some are born with no readable imprint: the outcasts. The hero is one of them.

Before Luzmo, a now extinct civilisation reigned: the Ancients. Their magic, blended with technology, gave birth to wonders, and to a weapon able to bring down a god. Its source is a parallel world invisible to the living, the astral world, whose passage only the Ancients had mastered. That is where the true nature of Krystal, the last station still standing, lies hidden.

Una fortezza venuta dalla notte dei tempi, sopra il vuoto
La frattura

Three months ago, the sky split open

At sunrise over Maska, a light with violet reflections burst out of the mountains. The birds fled. The earth split open. Whole swathes of the region tore away towards the sky. Today, 4 islands orbit above the void, around a fortress risen from the depths of time.

One man is responsible. Goran Dragomir, once the greatest general of Luzmo. Everyone believed him gone since the massacre of the Order of the Mycelium, which he carried out on his king's orders. That crime broke his faith. 20 years later he returns, set on seizing the last Artifact and ending the Weaver's reign.

King Ekoh sent his fleet into the skies of Maska. Almost every ship broke against a storm steeped in magic. Not one man came back.

Goran Dragomir
Dragomir
il grande generale caduto
The crew

The last ship

Il Frangivento, cacciatornado, naviga tra le isole
Il Frangivento, cacciatornado leggero e veloce
Valar investito cavaliere dal re nella grande sala

The king placed his people's hope in the hands of his Claw: Valar. A master spy, an outcast rejected by society but respected by his crew. Aboard the Windbreaker, a light and fast storm chaser, one last crew flies into the storm. The ship falls; a mast comes down on Valar. And there, in an ancient garden bathed in mist, Rita Vandergarde chooses him as her champion. To complete his quest he will have to bind himself to the 4 pillars of the Krystal catalyst, and stop Dragomir from seizing the Artifact.

La discesa

5 islands, 4 pillars

Scendi, isola dopo isola, fino al cuore del mondo astrale. Ogni isola ha la sua luce, le sue creature, il suo pilastro. La mappa di Maska si legge a mano a mano che si scende.

La Foresta incantata
01

La Foresta incantata

The Windbreaker ran aground on a forest long believed cursed. During the war it was cut down to build ships. It grew back faster than it was felled, and the workers began to disappear. Since then a single man lives there, Timblin, a lone woodcutter, with his dog. When creatures pour out of a stone circle and attack, he is the one who reaches out to Valar. At the foot of the island's oldest tree, the hero is pulled into the astral world and binds himself to the first pillar.

Il pilastro della Terra, un albero immenso nel mondo astrale
Il primo legame, nel mondo astrale

The Pillar of Earth

il Pensiero

At the foot of the island's oldest tree, the veil tears. Valar leaves his body and tips into the astral world, the parallel world invisible to the living from which all magic comes.

There, the laws of physics turn abstract: a sea of stars and violet mist. To bind himself to the first pillar, the hero must pass a trial of the mind. This is the pillar of Thought.

Concept art, il mondo astrale e i suoi enigmi
Il pilastro della Terra, il Pensiero
Il mondo astrale, ricerca
Il mondo astrale, ricerca
Il pilastro della Terra, ricerca
Il pilastro della Terra, ricerca
Pillar, sketch
Pillar, sketch
Il Pensiero azzurro
Il Pensiero azzurro
Caverna dell'isola
Caverna dell'isola
Oggetto del mondo astrale
Oggetto del mondo astrale
Il Villaggio di Visina
02

Il Villaggio di Visina

Visina was a peaceful herders' village on the edge of the mountains. Since the island began to float, its garrison has been decimated and the Rooks, miners turned bandits, besiege it. To reach the sacred cave and the second pillar, Valar must obtain what is never granted to his kind: that the Reader inks his imprint. Deep in the cave, he meets Dragomir's gaze for the first time.

Concept art e illustrazioni di Visina
Il villaggio del nord, i suoi corvi e la sua grotta
Il Villaggio di Visina, direzione artistica
Il Villaggio di Visina, direzione artistica
La Lettrice
La LettriceTemplate, Béatrice
Trough, line-up
Trough, line-up
Barriers, line-up
Barriers, line-up
Oggetto sospeso della Lettrice
Oggetto sospeso della Lettrice
Borse della Lettrice
Borse della Lettrice
Lente del gioielliere, ricerca colore
Lente del gioielliere, ricerca colore
Oggetto di Visina
Oggetto di Visina
Oggetto di Visina
Oggetto di Visina
Oggetto di Visina
Oggetto di Visina
Oggetto di Visina
Oggetto di Visina
Oggetto di Visina
Oggetto di Visina
Il pilastro dell'Acqua, un tempio antico immerso nel mondo astrale
Il secondo legame, nel mondo astrale

The Pillar of Water

i Sentimenti

Deep in the sacred cave, a new passage opens onto the astral world. This time it plunges into an ancient world, a legacy of the Ancients, drowned in the flow of ages and emotions.

The pillar of Water tests the feelings. To bind himself to it, Valar must face his own, and solve the puzzles the Ancients left behind.

Concept art, il tempio sommerso degli Antichi
i Sentimenti
La sala del pilastro dell'Acqua, render finale
La sala del pilastro dell'Acqua
Ricerche del meccanismo del pilastro dell'Acqua
Il meccanismo del pilastro, ricerche
Kit di architettura del tempio dell'Acqua
Kit di architettura, il tempio
Oggetti e grimori in pixel art
Oggetti e grimori
Sala del pilastro
Sala del pilastro
Sala del pilastro
Sala del pilastro
Sala sotto la fontana
Sala sotto la fontana
Sala del pozzo
Sala del pozzo
Frog statues
Frog statues
Pilastro dell'Acqua, illuminazione
Pilastro dell'Acqua, illuminazione
Wall lighting
Wall lighting
Lighthouse, jetty and buoy
Lighthouse, jetty and buoy
Oggetto del tempio
Oggetto del tempio
Gargolla, creatura del mondo astrale
Gargoyle
L'Università di Magia
03

L'Università di Magia

A piece of the great city of Maska, torn away with its famous university. In its streets: automatons gone mad, a well-established underworld, and a peerless researcher, Aglaée Brisedété, pioneer of the astral mist. To enter the forbidden library, Valar will have to outwit, build a jammer and learn to cross the veil. The third pillar is barely won when a warrior falls upon the university: Methena, Dragomir's sword arm.

Concept art, la città di Maska
La zona più grande del gioco, centinaia di ricerche
Esterno della banca
Esterno della banca
Props della banca
Props della banca
Casa nobile di Maska
Casa nobile di MaskaModel, Margaux
Arredi dell'università
Arredi dell'università
Fontana dell'università
Fontana dell'università
Central chimney
Central chimney
Pedana da duello, ricerche
Pedana da duello, ricerche
Bakery, props
Bakery, propsDelenn
Bakery, props
Bakery, propsDelenn
Bakery, props
Bakery, propsDelenn
I nobili di Maska
I nobili di Maska
Brodik
Brodik
The apothecary
The apothecaryTemplate
Il sergente Bertov
Il sergente BertovTemplate
Aglaée Brisedété
Aglaée BrisedétéTemplate, Giulia
Oggetto di Maska
Oggetto di Maska
Oggetto di Maska
Oggetto di Maska
Oggetto di Maska
Oggetto di Maska
Oggetto di Maska
Oggetto di Maska
Il seguito ti attende

The adventure is only beginning

Beyond Visina and Maska, the descent goes on. Other islands still float in the storm, other pillars wait to be won, and deepest in the void the last Artifact lies hidden.

The rest we are keeping for you. It belongs to those who will take the helm of the Windbreaker.

6
Six locations to come
to discover by playing
✦
L'ultimo Artefatto
nel cuore del mondo astrale
∞
Un finale tenuto segreto
we hint, we never spoil
Vedi il gameplay
Il cast

120 characters,
a voice for each one

From the King's Claw to the humblest sailor, from the researcher to the hermit, every character in The Last Artifact has been drawn, modelled, animated and voiced. 120 characters, written by a dozen authors, carried by 328 dialogues.

Valar
↗
Valar
Rita Vandergarde
↗
Rita Vandergarde
Goran Dragomir
↗
Goran Dragomir
Captain Olav
↗
Captain Olav
Sergeant Saraï
↗
Sergeant Saraï
Gordik
↗
Gordik
Timblin
↗
Timblin
La Lettrice
↗
La Lettrice
Sergeant Bertov
↗
Sergeant Bertov
Vorôcko
↗
Vorôcko
Aglaée Brisedété
↗
Aglaée Brisedété
Brodik
↗
Brodik
Lime
↗
Lime
Methena
↗
Methena
The Dream Weaver
↗
The Dream Weaver
⊕
120 characters
all voiced

Click a character to open their profile: description, traits and a voice sample.

La rivelazione

All of this was built by hand

5
anni di sviluppo
400
personnes ont contribué au jeu depuis 2020
1 100
3D models, made by hand
Il mondo
5flying islands
12ore di gioco
25missioni principali, e quasi altrettante secondarie
20battles
Il racconto
45+narrative cinematics
3 128righe di dialogo
120voiced characters
Il suono
25original tracks
500+sounds
The commitment
0generative AI
100 %volontario, senza modello commerciale
50 000hours of volunteer work
Freegiven to the community
La musica

Music born in Sofia

The main theme of The Last Artifact was composed by Arthur Chanson and performed by the European Recording Orchestra in Sofia. 84 musicians, 20 choristers, 6 traditional Bulgarian singers. 110 people for a single piece of music. These same choirs recorded the soundtracks of Fantastic Beasts, The Witcher and Assassin's Creed Odyssey.

Alongside them, well-known voice actors lend their voices to the game, among them Brigitte Lecordier, Marie Chevalot and PADG.

L'orchestra di Sofia che registra la musica di The Last Artifact
The Talon, the orchestra session
Arthur Chanson che dirige la European Recording Orchestra di Sofia
Conducted by Arthur Chanson
The team behind the orchestra, in the recording studio in Sofia
La squadra dietro l'orchestra, in studio
Gli impegni di Skytale

Made by humans, for real

0
generative AI

0 generative AI in the artistic production. Every drawing, every model, every note comes from a human hand.

100 %
Volontario

Close to 400 contributors since 2020, including 80 active volunteers today, with no commercial model.

Free
Per tutti

The game will be given to the community, with nothing asked in return.

The tool behind the adventure

Built with the SME

Le jeu repose entièrement sur le Skytale Map Editor, développé en interne depuis 2020 : 16 bibliothèques et 26 modules, qui ont permis de bâtir les îles, d'animer les personnages et de scénariser les énigmes. Sa publication en open source est prévue à la sortie du jeu.

When the game is released, it will be opened to everyone.

L'editor di dialoghi dello Skytale Map Editor in uso
Behind the scenes, the editor at work
Il gioco in movimento

The gameplay, keyboard in hand

Beyond the sets and the music, The Last Artifact is something you live: you explore, you solve, you fight. A gameplay sequence, captured straight from the game.

Sequenza di gameplay di The Last Artifact

Live the The Last Artifact experience.

The Last Artifact
2027
Follow the adventure Discover Skytale Scrivici

A Skytale work. An independent non-profit video game studio.

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Music by Arthur Chanson and the European Recording Orchestra of Sofia.