Los entresijos de The Last Artifact

El viaje
Valar y Aglaée en el observatorio, bajo un cielo de astros
Skytale presents:
The Last Artifact

“Live the The Last Artifact experience.”

5 islands torn from the mainland. An endless storm. One last crew sent into the skies of Maska.

Ver el gameplay Scroll down ⌄
Animática del tráiler, plano 16

The Last Artifact is an adventure game. You play Valar, the King's Claw, sent into a sea of clouds to save a land that magic has torn apart. A story of destiny, doubt and sacrifice, told across 5 flying islands and a world hidden behind the real one.

El escenario de la aventura

The region of Maska

The duchy of Maska and the lands torn apart by the Cataclysm: forests, Moon mountains, rivers and villages that Valar crosses from one floating island to the next.

Mapa de la región de Maska, el ducado y las tierras del Cataclismo
Mapa del ducado de Maska
El Tejedor de Sueños en el centro del mundo, sobre su pilar, rodeado de las islas flotantes, pixel art
La cosmología

A world woven from magic

Una Lectora, sacerdotisa ciega, lee la huella astral de un paria

The kingdom of Luzmo lives under the gaze of a single god, the Dream Weaver. At birth, every soul receives an astral imprint that sets its place in the Great Constellation. Only the Readers, blind priestesses, can read it and ink it onto the skin. But some are born with no readable imprint: the outcasts. The hero is one of them.

Before Luzmo, a now extinct civilisation reigned: the Ancients. Their magic, blended with technology, gave birth to wonders, and to a weapon able to bring down a god. Its source is a parallel world invisible to the living, the astral world, whose passage only the Ancients had mastered. That is where the true nature of Krystal, the last station still standing, lies hidden.

Una fortaleza venida del fondo de los tiempos, sobre el vacío
La fractura

Three months ago, the sky split open

At sunrise over Maska, a light with violet reflections burst out of the mountains. The birds fled. The earth split open. Whole swathes of the region tore away towards the sky. Today, 4 islands orbit above the void, around a fortress risen from the depths of time.

One man is responsible. Goran Dragomir, once the greatest general of Luzmo. Everyone believed him gone since the massacre of the Order of the Mycelium, which he carried out on his king's orders. That crime broke his faith. 20 years later he returns, set on seizing the last Artifact and ending the Weaver's reign.

King Ekoh sent his fleet into the skies of Maska. Almost every ship broke against a storm steeped in magic. Not one man came back.

Goran Dragomir
Dragomir
el gran general caído
The crew

The last ship

El Rompeviento, cazatornados, navega entre las islas
El Rompeviento, cazatornados ligero y rápido
Valar armado caballero por el rey en la gran sala

The king placed his people's hope in the hands of his Claw: Valar. A master spy, an outcast rejected by society but respected by his crew. Aboard the Windbreaker, a light and fast storm chaser, one last crew flies into the storm. The ship falls; a mast comes down on Valar. And there, in an ancient garden bathed in mist, Rita Vandergarde chooses him as her champion. To complete his quest he will have to bind himself to the 4 pillars of the Krystal catalyst, and stop Dragomir from seizing the Artifact.

El descenso

5 islands, 4 pillars

Se adentra, isla tras isla, hasta el corazón del mundo astral. Cada isla tiene su luz, sus criaturas, su pilar. El mapa de Maska se lee a medida que se desciende.

El Bosque encantado
01

El Bosque encantado

The Windbreaker ran aground on a forest long believed cursed. During the war it was cut down to build ships. It grew back faster than it was felled, and the workers began to disappear. Since then a single man lives there, Timblin, a lone woodcutter, with his dog. When creatures pour out of a stone circle and attack, he is the one who reaches out to Valar. At the foot of the island's oldest tree, the hero is pulled into the astral world and binds himself to the first pillar.

El pilar de la Tierra, un árbol inmenso en el mundo astral
El primer vínculo, en el mundo astral

The Pillar of Earth

el Pensamiento

At the foot of the island's oldest tree, the veil tears. Valar leaves his body and tips into the astral world, the parallel world invisible to the living from which all magic comes.

There, the laws of physics turn abstract: a sea of stars and violet mist. To bind himself to the first pillar, the hero must pass a trial of the mind. This is the pillar of Thought.

Concept art, el mundo astral y sus enigmas
El pilar de la Tierra, el Pensamiento
El mundo astral, investigación
El mundo astral, investigación
El pilar de la Tierra, investigación
El pilar de la Tierra, investigación
Pillar, sketch
Pillar, sketch
El Pensamiento azul
El Pensamiento azul
Caverna de la isla
Caverna de la isla
Objeto del mundo astral
Objeto del mundo astral
La Aldea de Visina
02

La Aldea de Visina

Visina was a peaceful herders' village on the edge of the mountains. Since the island began to float, its garrison has been decimated and the Rooks, miners turned bandits, besiege it. To reach the sacred cave and the second pillar, Valar must obtain what is never granted to his kind: that the Reader inks his imprint. Deep in the cave, he meets Dragomir's gaze for the first time.

Concept art e ilustraciones de Visina
La aldea del norte, sus grajos y su cueva
La Aldea de Visina, dirección artística
La Aldea de Visina, dirección artística
La Lectora
La LectoraTemplate, Béatrice
Trough, line-up
Trough, line-up
Barriers, line-up
Barriers, line-up
Objeto suspendido de la Lectora
Objeto suspendido de la Lectora
Bolsas de la Lectora
Bolsas de la Lectora
Lupa del joyero, investigación de color
Lupa del joyero, investigación de color
Objeto de Visina
Objeto de Visina
Objeto de Visina
Objeto de Visina
Objeto de Visina
Objeto de Visina
Objeto de Visina
Objeto de Visina
Objeto de Visina
Objeto de Visina
El pilar del Agua, un templo antiguo sumergido en el mundo astral
El segundo vínculo, en el mundo astral

The Pillar of Water

los Sentimientos

Deep in the sacred cave, a new passage opens onto the astral world. This time it plunges into an ancient world, a legacy of the Ancients, drowned in the flow of ages and emotions.

The pillar of Water tests the feelings. To bind himself to it, Valar must face his own, and solve the puzzles the Ancients left behind.

Concept art, el templo sumergido de los Antiguos
los Sentimientos
La sala del pilar del Agua, render final
La sala del pilar del Agua
Investigaciones del mecanismo del pilar del Agua
El mecanismo del pilar, investigaciones
Kit de arquitectura del templo del Agua
Kit de arquitectura, el templo
Objetos y grimorios en pixel art
Objetos y grimorios
Sala del pilar
Sala del pilar
Sala del pilar
Sala del pilar
Sala bajo la fuente
Sala bajo la fuente
Sala del pozo
Sala del pozo
Frog statues
Frog statues
Pilar del Agua, iluminación
Pilar del Agua, iluminación
Wall lighting
Wall lighting
Lighthouse, jetty and buoy
Lighthouse, jetty and buoy
Objeto del templo
Objeto del templo
Gárgola, criatura del mundo astral
Gargoyle
La Universidad de Magia
03

La Universidad de Magia

A piece of the great city of Maska, torn away with its famous university. In its streets: automatons gone mad, a well-established underworld, and a peerless researcher, Aglaée Brisedété, pioneer of the astral mist. To enter the forbidden library, Valar will have to outwit, build a jammer and learn to cross the veil. The third pillar is barely won when a warrior falls upon the university: Methena, Dragomir's sword arm.

Concept art, la ciudad de Maska
La zona más grande del juego, cientos de investigaciones
Exterior del banco
Exterior del banco
Props del banco
Props del banco
Casa noble de Maska
Casa noble de MaskaModel, Margaux
Mobiliario de la universidad
Mobiliario de la universidad
Fuente de la universidad
Fuente de la universidad
Central chimney
Central chimney
Tarima de duelo, investigaciones
Tarima de duelo, investigaciones
Bakery, props
Bakery, propsDelenn
Bakery, props
Bakery, propsDelenn
Bakery, props
Bakery, propsDelenn
Los nobles de Maska
Los nobles de Maska
Brodik
Brodik
The apothecary
The apothecaryTemplate
El sargento Bertov
El sargento BertovTemplate
Aglaée Brisedété
Aglaée BrisedétéTemplate, Giulia
Objeto de Maska
Objeto de Maska
Objeto de Maska
Objeto de Maska
Objeto de Maska
Objeto de Maska
Objeto de Maska
Objeto de Maska
La continuación le espera

The adventure is only beginning

Beyond Visina and Maska, the descent goes on. Other islands still float in the storm, other pillars wait to be won, and deepest in the void the last Artifact lies hidden.

The rest we are keeping for you. It belongs to those who will take the helm of the Windbreaker.

6
Six locations to come
to discover by playing
✦
El último Artefacto
en el corazón del mundo astral
∞
Un final mantenido en secreto
we hint, we never spoil
Ver el gameplay
El reparto

120 characters,
a voice for each one

From the King's Claw to the humblest sailor, from the researcher to the hermit, every character in The Last Artifact has been drawn, modelled, animated and voiced. 120 characters, written by a dozen authors, carried by 328 dialogues.

Valar
↗
Valar
Rita Vandergarde
↗
Rita Vandergarde
Goran Dragomir
↗
Goran Dragomir
Captain Olav
↗
Captain Olav
Sergeant Saraï
↗
Sergeant Saraï
Gordik
↗
Gordik
Timblin
↗
Timblin
La Lectora
↗
La Lectora
Sergeant Bertov
↗
Sergeant Bertov
Vorôcko
↗
Vorôcko
Aglaée Brisedété
↗
Aglaée Brisedété
Brodik
↗
Brodik
Lime
↗
Lime
Methena
↗
Methena
The Dream Weaver
↗
The Dream Weaver
⊕
120 characters
all voiced

Click a character to open their profile: description, traits and a voice sample.

La revelación

All of this was built by hand

5
años de desarrollo
400
personnes ont contribué au jeu depuis 2020
1 100
3D models, made by hand
El mundo
5flying islands
12horas de juego
25misiones principales, y casi otras tantas secundarias
20battles
El relato
45+narrative cinematics
3 128líneas de diálogo
120voiced characters
El sonido
25original tracks
500+sounds
The commitment
0generative AI
100 %voluntario, sin modelo comercial
50 000hours of volunteer work
Freegiven to the community
La música

Music born in Sofia

The main theme of The Last Artifact was composed by Arthur Chanson and performed by the European Recording Orchestra in Sofia. 84 musicians, 20 choristers, 6 traditional Bulgarian singers. 110 people for a single piece of music. These same choirs recorded the soundtracks of Fantastic Beasts, The Witcher and Assassin's Creed Odyssey.

Alongside them, well-known voice actors lend their voices to the game, among them Brigitte Lecordier, Marie Chevalot and PADG.

La orquesta de Sofía grabando la música de The Last Artifact
The Talon, the orchestra session
Arthur Chanson dirigiendo la European Recording Orchestra de Sofía
Conducted by Arthur Chanson
The team behind the orchestra, in the recording studio in Sofia
El equipo detrás de la orquesta, en el estudio
Los compromisos de Skytale

Made by humans, for real

0
generative AI

0 generative AI in the artistic production. Every drawing, every model, every note comes from a human hand.

100 %
Voluntario

Close to 400 contributors since 2020, including 80 active volunteers today, with no commercial model.

Free
Para todos

The game will be given to the community, with nothing asked in return.

The tool behind the adventure

Built with the SME

Le jeu repose entièrement sur le Skytale Map Editor, développé en interne depuis 2020 : 16 bibliothèques et 26 modules, qui ont permis de bâtir les îles, d'animer les personnages et de scénariser les énigmes. Sa publication en open source est prévue à la sortie du jeu.

When the game is released, it will be opened to everyone.

El editor de diálogos del Skytale Map Editor en uso
Behind the scenes, the editor at work
El juego en movimiento

The gameplay, keyboard in hand

Beyond the sets and the music, The Last Artifact is something you live: you explore, you solve, you fight. A gameplay sequence, captured straight from the game.

Secuencia de gameplay de The Last Artifact

Live the The Last Artifact experience.

The Last Artifact
2027
Follow the adventure Discover Skytale Escríbanos

A Skytale work. An independent non-profit video game studio.

Logo Skytale

Music by Arthur Chanson and the European Recording Orchestra of Sofia.